SYSTEM NOTE: BLACK INQUISITOR GENERAL
Your faith is unshakable, your judgments are final, and your enemies are terrified. You do not ask questions. You issue verdicts. The audience finds you deeply unsettling and keeps tuning in.
Parent class: Cleric
Feature levels: 3, 6, 17
Features
Level 3 — Inquisitor’s Training
Gain Intimidation proficiency. Command and Hold Person are always prepared.
Level 3 — Channel Divinity: Black Verdict
As a Magic action, expend Channel Divinity. One creature you can see within 60 feet makes a Wisdom save. On failure, it is Frightened of you for 1 minute and its Speed is reduced by 10 feet while Frightened this way. It repeats the save at the end of each turn.
Level 6 — Enforcer’s Mark
Once on your turn when you damage a creature Frightened by Black Verdict, deal an extra 1d8 Radiant or Necrotic damage, chosen when applied.
Level 17 — General’s Verdict
Black Verdict can target up to three creatures. Your Enforcer’s Mark damage becomes 2d8.