DUNGEON
CRAWLER WORLD

Sub-Classes / Campaign reference

Prizefighter

Updated November 1, 2026

SYSTEM NOTE: PRIZEFIGHTER

Fists, footwork, and a sincere belief that every problem is a title fight. You clinch, counter, and knock things down. There is no referee. There never was. Keep your guard up.

Parent class: Monk
Feature levels: 3, 6, 11, 17

Features

Level 3 — Ring Craft

Gain Athletics proficiency. Once on your turn when a Flurry of Blows strike hits, prevent the target from taking Reactions until the start of your next turn.

Level 6 — Clinch

Once on your turn after a Flurry of Blows hit, spend 1 Focus Point to attempt to Grapple that target without another action. Use your normal Unarmed Strike grapple rules and save DC; the initial hit still deals damage.

Level 11 — Counterpunch

When a creature within 5 feet misses you with a melee attack, spend 1 Focus Point and your Reaction to make one Unarmed Strike against it.

Level 17 — Championship Combination

Once on your turn after hitting with an Unarmed Strike, spend 3 Focus Points to deal extra damage equal to three rolls of your Martial Arts die. The target also makes a Constitution save against your Focus save DC; on failure, it falls Prone.

Notes

There is no guaranteed knockout or payment per staged kill.