SYSTEM NOTE: PRIZEFIGHTER
Fists, footwork, and a sincere belief that every problem is a title fight. You clinch, counter, and knock things down. There is no referee. There never was. Keep your guard up.
Parent class: Monk
Feature levels: 3, 6, 11, 17
Features
Level 3 — Ring Craft
Gain Athletics proficiency. Once on your turn when a Flurry of Blows strike hits, prevent the target from taking Reactions until the start of your next turn.
Level 6 — Clinch
Once on your turn after a Flurry of Blows hit, spend 1 Focus Point to attempt to Grapple that target without another action. Use your normal Unarmed Strike grapple rules and save DC; the initial hit still deals damage.
Level 11 — Counterpunch
When a creature within 5 feet misses you with a melee attack, spend 1 Focus Point and your Reaction to make one Unarmed Strike against it.
Level 17 — Championship Combination
Once on your turn after hitting with an Unarmed Strike, spend 3 Focus Points to deal extra damage equal to three rolls of your Martial Arts die. The target also makes a Constitution save against your Focus save DC; on failure, it falls Prone.
Notes
There is no guaranteed knockout or payment per staged kill.