📐 Rule

Super Simple Combat

When a fight breaks out, everyone rolls a d20 + Agility to see who goes first. On your turn, you can Move and take One Action (like attacking or casting a spell).

Health & Harm

  • Every hero starts the game with 10 Heart Points.
  • When you successfully attack an enemy, roll a standard 6-sided die (d6) to see how much damage you deal.
  • When an enemy attacks you, roll a d20 + Agility. If you roll an 11 or higher, you dodge it. If you fail, the enemy rolls a d6 and subtracts that from your Heart Points.
  • If your Heart Points hit 0, you fall unconscious. Your allies have 3 rounds to heal you before you perish.

Resting & Recovery

  • Short Rest (Catching your breath): Spend 10 minutes resting to regain 1d6 Heart Points.
  • Long Rest (A safe night’s sleep): Fully restores all Heart Points and resets any failed spells.