In this system, all weapons deal a base of 1d6 damage on a successful hit. Their differences come from how they are used (Brawn vs. Agility) and their special combat properties.
Melee Weapons (Uses Brawn)
- Sword & Shield: Deals 1d6 damage. Once per combat, you can block an incoming enemy attack completely.
- Greataxe: Deals 1d6 damage. On a Critical Success (rolling a 20), it deals maximum damage (6) automatically plus an extra 1d6.
- Dagger: Deals 1d6 damage. Easy to hide. You can roll with Advantage when attacking an enemy who doesn’t see you.
- Spear: Deals 1d6 damage. Has reach. You can attack an enemy from one square away without getting close enough for them to hit you back.
Ranged Weapons (Uses Agility)
- Shortbow: Deals 1d6 damage. Standard ranged weapon. Requires two hands to use.
- Crossbow: Deals 1d6 damage. Heavy impact. You get a +1 bonus to your attack roll, but you must spend your Move action to reload it after firing.
- Slingshot: Deals 1d6 damage. Uses small stones found anywhere. Easily concealed in a pocket.
