📐 Rule

Super Simple Weapons

In this system, all weapons deal a base of 1d6 damage on a successful hit. Their differences come from how they are used (Brawn vs. Agility) and their special combat properties.

Melee Weapons (Uses Brawn)

  • Sword & Shield: Deals 1d6 damage. Once per combat, you can block an incoming enemy attack completely.
  • Greataxe: Deals 1d6 damage. On a Critical Success (rolling a 20), it deals maximum damage (6) automatically plus an extra 1d6.
  • Dagger: Deals 1d6 damage. Easy to hide. You can roll with Advantage when attacking an enemy who doesn’t see you.
  • Spear: Deals 1d6 damage. Has reach. You can attack an enemy from one square away without getting close enough for them to hit you back.

Ranged Weapons (Uses Agility)

  • Shortbow: Deals 1d6 damage. Standard ranged weapon. Requires two hands to use.
  • Crossbow: Deals 1d6 damage. Heavy impact. You get a +1 bonus to your attack roll, but you must spend your Move action to reload it after firing.
  • Slingshot: Deals 1d6 damage. Uses small stones found anywhere. Easily concealed in a pocket.