Protected: Session 26: What’s Up With the Water
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There is no excerpt because this is a protected post.
Recap Session 24 ended at a stalemate with Sable in the Smee Jungle. She refused to leave the Wild Things, admitted she…
Recap The party is in Belleville, a small port city built on stilts above the jungle floor, everything connected by walkways through…
The Kraken’s Tooth — Abyssal Trench TONE: The climax of the Neverland arc. Earned, devastating, and permanent. The Approach A circle of…
Abyssal Trench Descent TONE: Rising tension into genuine dread. The Trench is hostile, beautiful, and deeply wrong. The Morning After — Lost…
Pegport — Town Preparation TONE: The arc turns serious. Every NPC is a node of information; the party assembles its toolkit before…
Pegport — Harbor and Lighthouse TONE: Split party chaos. Things keep catching fire. There is treasure in the cave. Two Nights, Two…
Pegport, Neverland TONE: Arrival! Chaotic, colorful, and full of personality. The party is heroes by accident. Arrival in Pegport Pegport is the…
Airship Over the Cerulean Sea TONE: Light and fun. Social encounters, gambling, a night rescue — and a dragon. Entertainment Aboard The…
Queensport — Library District TONE: Payoff and departure. Corster’s true nature becomes clearer; a party member’s arc may close; Ranga enters. The…