Instead of tracking dozens of complex stats, your character has just three Attributes. Allocate these three scores to your attributes: +2 (Great), +1 (Good), and +0 (Average).
- BRAWN: Strength, toughness, and physical violence. (Add this to rolls for smashing doors, climbing, or melee attacks).
- AGILITY: Speed, stealth, and coordination. (Add this to rolls for sneaking, dodging, or firing a bow).
- MIND: Intelligence, perception, and magic. (Add this to rolls for researching lore, spotting hidden traps, or casting spells).
When you make a roll, simply add your Attribute score to the d20 result to beat the target of 11.
Skills represent specific areas of training. Instead of adding extra math, if your character has a relevant skill, you roll with Advantage on the d20 task.
Brawn Skills
- Athletics: Used for running, swimming long distances, jumping over chasms, or breaking down heavy doors.
- Intimidation: Using physical presence or brute strength to scare someone into cooperating.
Agility Skills
- Stealth: Sneaking past guards, hiding in shadows, or moving silently.
- Sleight of Hand: Picking pockets, palming small items, or unlocking a door with a lockpick.
- Acrobatics: Balancing on narrow ledges, tumbling to avoid fall damage, or escaping rope bindings.
Mind Skills
- Investigation: Searching a room for hidden buttons, tracking footprints, or spotting hidden traps.
- Lore: Remembering historical facts, identifying magical items, or reading ancient ruins.
- Insight: Reading a person’s body language to tell if they are lying or hiding something.
- Medicine: Knowing which herbs stop bleeding or diagnosing a strange magical poison.
Simplified Character Sheet
Click here to download
Use this clean, easy-to-read character sheet to track your hero’s attributes, health, and equipment during play.
| Character Detail | Player Entry |
|---|---|
| Character Name | |
| Character Concept (e.g., A sneaky elven thief, a brave knight) |
1. Attributes
Assign your three scores: +2 (Great), +1 (Good), and +0 (Average). Add these numbers to your d20 rolls when performing related tasks.
| Attribute | Score | Used For… |
|---|---|---|
| BRAWN | Physical power, smashing doors, climbing, melee combat | |
| AGILITY | Speed, dodging, sneaking, ranged weapon combat | |
| MIND | Intelligence, spellcasting, history, spotting hidden traps |
2. Health Status
| Heart Points (HP) | Current Status |
|---|---|
| Maximum: 10 | ________ / 10(If your HP hits 0, you fall unconscious!) |
3. Equipment & Weapons
Standard weapon attacks deal 1d6 damage on a successful hit.
- _________________________________________________________________
- _________________________________________________________________
- _________________________________________________________________
- _________________________________________________________________
4. Magic Spells & Tricks
If you are a spellcaster, list your three distinct magic tricks here. Mark them as fizzled if a roll fails.
- ____________________________________ [ ] Ready [ ] Fizzled
- ____________________________________ [ ] Ready [ ] Fizzled
- ____________________________________ [ ] Ready [ ] Fizzled
Note: Fizzled spells cannot be cast again until you complete a rest.
