Once Upon A TTRPG

D100 Fresh Water Fish

A D100 table of freshwater fish with flavor, uses, and magical/poisonous effects — perfect for stocking rivers, lakes, and swamps in a campaign. Entries range from mundane market fare to dangerous magical catches — mix common and rare results as needed for your table’s power level.

#FishDescriptionUsesMagical/Poisonous Effects
1Silverback RoachA small, flashing schooling fish with a mirror-bright flank.Cheap food, bait for larger fish, sold by the bucketful in market towns.None.
2Muddy WhiskerfinA bottom-dwelling catfish with long barbels and a wide, flat head.Hearty stew fish; whiskers used in minor alchemical thickeners.None.
3Common Brook TroutSpeckled orange and olive, found in cold running streams.Prized eating fish; a favorite of anglers and inns alike.None.
4Reedback MinnowTiny fish that hide in dense reed beds in huge schools.Bait, or fried whole as a bar snack.None.
5Grey CarpA large, slow, ugly fish that roots in silty riverbeds.Feeds a family for a week; bones used for cheap needles/tools.None.
6Duskgill PerchStriped fish active only at dawn and dusk.Popular sport fish; fins used in minor dyes (grey-blue).None.
7Longjaw PikeAn aggressive ambush predator with needle teeth.Tough, oily meat; teeth sold to fletchers for arrow barbs.None, but a bite from a live one deals 1 piercing damage if mishandled.
8Golden BreamA sunfish with scales that catch the light like coins.Considered a delicacy; scales used as cheap decorative currency in some river villages.None.
9Stonecrawler LoachEel-like fish that cling to river-bottom rocks with sucker mouths.Used in soups; sticky mucus used as a crude adhesive.None.
10Marsh SculpinA squat, spiny, camouflaged fish found in shallow bogs.Rarely eaten (bony), but spines are used as crude needles.Mildly venomous spines; sting causes 1 minute of numbness in the affected limb.
11Emberscale TroutA trout with scales that glow faintly like coals when agitated.Prized by chefs for presentation; glow fades within a day of death.When alive, sheds dim light in a 5-ft radius.
12Whispering EelA long, sinuous eel that produces a faint humming sound underwater.Skin used for enchanted bowstrings; meat is a mild soporific.Eating raw flesh grants advantage on the next Wisdom (Perception) check involving sound, but disadvantage on the following one.
13Frostbelly CharA pale fish found only in glacial-fed lakes, cold to the touch even out of water.Meat naturally preserves without salting for weeks.Its flesh, if eaten raw, grants resistance to cold damage for 1 hour.
14SunkoiA brilliant orange-and-white ornamental carp bred by nobles.Status symbol pet; occasionally eaten at extravagant feasts.None, but killing one in a noble’s pond may cause a diplomatic incident.
15Bellringer BassA fish whose swim bladder produces a clear bell-like tone when struck.Swim bladder crafted into a small chime used by fisherfolk to signal across water.None.
16Inkgill CatfishA jet-black catfish that secretes a cloud of ink-like fluid when startled.Ink used as a cheap, waterproof writing ink substitute.The ink cloud can be used as a minor smokescreen underwater (5-ft radius, 1 round).
17Mirrorscale ShadA fish whose scales are so reflective they can blind in direct sun.Scales used to craft small signal mirrors or decorative jewelry.A sudden flash from a school can impose disadvantage on a Perception check made to spot something else nearby.
18Bogroot LampreyA jawless, sucker-mouthed fish that latches onto larger creatures.Rarely eaten; used in unsavory folk remedies for “bad blood.”Can latch onto a creature in the water and deal 1 necrotic damage per round until pulled off (DC 10 Strength check).
19Coldwater SturgeonA massive, ancient-looking armored fish from deep lakes.Prized for its eggs (roe), which sell as a luxury food.None, but can weigh over 200 lbs and capsize a small boat if hooked carelessly.
20Duckbill HerringA silvery fish with an oddly flattened, duck-like snout.Common food fish; oil rendered for cheap lamp fuel.None.
21ThistlefinA spiny freshwater fish covered in sharp dorsal barbs.Meat is tasty once cleaned carefully; spines used as needles.Handling one without gloves deals 1 piercing damage and requires a DC 10 Constitution save or suffer poisoned condition for 1 hour.
22Moonveil GraylingA pale, translucent fish that seems to shimmer under moonlight.Considered sacred by some moon-worshipping cultures; rarely sold openly.If eaten during a full moon, grants advantage on the next Wisdom saving throw.
23Copper DaceA small fish with metallic copper-colored scales.Ground scales used as a minor component in copper-detection rituals.None beyond alchemical use.
24Snaggletooth GarA long, armored fish with rows of needle-sharp teeth.Tough meat, mostly used in soups; teeth sold to craftsmen.A live gar can bite for 1d4 piercing damage if handled roughly.
25Weeping Willow FishA slender fish that congregates beneath willow trees, said to “cry” bubbles.Sold to alchemists; bubbling secretion used in minor sleep draughts.Its secretion, distilled, can be brewed into a weak sleeping draught (DC 12 Con save or drowsy for 1 hour).
26Barrelbelly SunfishA round, fat, slow-moving fish easy to catch by hand.Common food for the poor; easy to farm in still ponds.None.
27Glasswater MinnowAn almost fully transparent tiny fish, visible only by its shadow.Rarely eaten; prized by scholars studying anatomy.None, but very difficult to spot (DC 15 Perception to notice in clear water).
28Ashfin TroutA fish found near volcanic hot springs, with grey, ash-streaked scales.Considered a delicacy for its smoky natural flavor.Resistant to fire; eating it grants resistance to fire damage for 10 minutes.
29Ripplejaw ChubA common river fish that makes distinct splashing ripples when feeding.Basic food fish, popular bait.None.
30Bloodfin Piranha-KinA small but vicious freshwater predator found in warm swamps, distant cousin to true piranhas.Feared by swimmers; meat is edible but unpopular.Attacks in schools; a swarm can deal 1d4 piercing damage per round to a creature bleeding in the water.
31Starlit KoiA rare ornamental fish whose scales seem to hold tiny points of light.Kept in temple ponds; considered an omen fish.At night, sheds dim light in a 10-ft radius; killing one is considered bad luck in local folklore.
32Ironscale CarpA carp with unusually hard, metallic-grey scales.Scales too tough to eat easily; ground into polish for armor.Scales have resistance to being pierced; used in minor armor crafting as reinforcement flakes.
33WitherfinA gaunt, sickly-looking fish found in stagnant, cursed waters.Avoided by most; sought by necromancers and hedge witches.Eating it requires a DC 13 Constitution save or take 2d6 poison damage and become poisoned for 1 hour.
34Honeyscale TilapiaA fish with a faint golden sheen and naturally sweet-tasting flesh.A prized delicacy, often grilled with local honey.None.
35ThundercarpA large carp said to leap from the water during storms.Exciting sport fish; meat tastes faintly metallic.If caught during a thunderstorm, its flesh can be used as a component in lightning-based alchemy (minor).
36Pale CavefishA blind, colorless fish found in underground rivers and lakes.Rare delicacy for its unusual, buttery texture.None, but only found in subterranean waters — a clue to nearby cave systems.
37Wartclub ToadfishAn ugly, warty fish with a stout, club-like tail.Rarely eaten (bitter); sold as a novelty or used in prank potions.Its slime causes mild skin irritation; DC 8 Con save or disadvantage on Charisma checks for 1 hour from the smell alone.
38Featherfin DarterA fast, brightly colored fish with delicate, feather-like fins.Popular in ornamental ponds; occasionally used in dye-making.None.
39Bonecrusher MuskellungeA massive, aggressive predator fish known to attack waterfowl and small boats.Trophy fish for hunters; tough meat requires long cooking.A large specimen can deal 2d6 piercing damage if it attacks a creature in the water.
40Duskveil EelA shadowy eel that becomes nearly invisible in murky water.Meat is tender; skin used for enchanted cloaks (minor stealth bonus).Grants advantage on one Stealth check in water if its skin is worn as an accessory.
41Glimmerscale AnchovyA tiny schooling fish whose scales sparkle like scattered gems.Sold in bulk to alchemists as a cheap shimmer-dust substitute.Crushed scales can be used as a cheap alternative material component for spells requiring “a pinch of shiny sand.”
42Rootgnawer CatfishA catfish known to chew on submerged tree roots and wooden dock pilings.A nuisance to dock owners; meat is edible and mild.Can gnaw through soft wood; sometimes used (trained) to clear debris from waterways.
43Sapphire DarterA small, brilliant blue fish found in only the clearest mountain streams.Highly sought by jewelers for scale-based inlay work.None, but only found in unpolluted, pristine water — a sign of a healthy ecosystem.
44Grumbling Toadhead FishA fish with a bulbous head that makes a low croaking noise when caught.Amusing catch for children; meat is tough and unremarkable.None.
45VaporfinA fish that releases a faint mist when it breaches the water’s surface.Rarely eaten; mist-glands used in fog-effect stage props and minor illusions.Its gland, properly prepared, can create a small patch of harmless fog (5-ft radius, lasts 1 minute).
46Deepwater Anglerfish (Freshwater Variant)A grotesque fish with a bioluminescent lure, found in deep, dark lakes.Rare delicacy for the adventurous; lure organ sold to alchemists.Lure organ can be harvested to create a small everburning light source (dim light, 10 ft, lasts 24 hours before fading).
47Chalkstream RoachA common fish found in mineral-rich chalk streams, with unusually white flesh.Popular in poaching and delicate dishes.None.
48Boneplate SturgeonAn ancient, heavily armored sturgeon with bony plates instead of scales.Plates used as crude natural armor scraps by desperate crafters.Plates provide minor AC bonus (+1) if worked into leather armor by a skilled leatherworker.
49Sicklefin ShadA silvery fish with a distinctly curved, sickle-shaped fin.Common food fish, sold in large schools’ worth at once.None.
50Tanglehook EelAn eel notorious for wrapping around fishing lines and hooks, hard to land.Frustrating to catch; tough, stringy meat once cooked long enough.None, but requires an extra DC 12 Dexterity check to land without it escaping.
51Witchlight MinnowA tiny fish that glimmers with a faint, eerie green light after dark.Feared by superstitious fisherfolk as a bad omen; alchemists seek it eagerly.Ground into paste, it can be used as a minor light-based spell component substitute.
52Blightscale CarpA carp found in polluted or magically tainted waters, with mottled, diseased-looking scales.Never eaten; used as an indicator of tainted water sources.Eating this fish requires a DC 15 Constitution save or contract a minor disease (disadvantage on Constitution checks for 1d4 days).
53Ripcurrent SalmonA powerful, muscular fish that swims upstream against fierce currents.Highly prized food fish; a favorite for smoking and preserving.None, but a strong catch — requires a DC 13 Strength check to land without snapping the line.
54Hollowbone PikeA pike with unusually light, hollow-seeming bones.Meat is fine but unremarkable; bones ground into a minor levitation-adjacent alchemical reagent (very weak).Bones used in minor featherfall-adjacent potions (reduces fall damage by 1d6 once, DM’s discretion).
55Duneshadow CatfishA large catfish found burrowed in sandy riverbeds, ambushing prey.Tough but flavorful meat; whiskers used as fishing line by locals.Can ambush from sand with surprise; if roleplayed as a hazard, may startle a wading creature.
56Prism TroutA trout whose scales split light into rainbow patterns when wet.Highly prized ornamental catch; occasionally eaten at festivals.None, but scale dust can be used as a harmless component for illusion-based cantrips.
57Gravelthroat SuckerA bottom-feeding fish with a wide sucking mouth used to filter gravel.Cheap food, though bony; used in fish paste for poorer communities.None.
58Everfrost GraylingA fish found only in enchanted or magically frozen lakes, that never seems to fully thaw.Meat stays fresh indefinitely if kept cold; a novelty at feasts.If eaten, grants resistance to cold damage for 1 hour (does not stack with other sources).
59Rustbelly BreamA fish with reddish-orange scales that resemble rust patches.Common food fish in mining communities.None.
60Sablefin LoachA dark, slender eel-like fish that hides in mud during the day.Used in stews; slime occasionally used as a crude waterproofing agent.None.
61Fatewhisper KoiAn exceptionally rare koi said to appear only before significant events.Never sold; considered a powerful omen if caught.Catching one grants advantage on the next Wisdom (Insight) check made within 24 hours (DM’s discretion, one-time use).
62Screaming EelAn eel that emits a piercing shriek when pulled from the water.Rarely eaten due to the ordeal of catching it; used to startle intruders when kept in moats.The shriek can be heard up to 100 feet away, potentially alerting nearby creatures.
63Sunset BarbelA catfish-like fish with orange-red coloring that deepens at dusk.Popular at evening markets for its vivid color when served.None.
64Tidebound SalmonA salmon that inexplicably swims in freshwater lakes connected to the sea by underground channels, carrying faint tidal magic.Prized by sailors and coastal folk for luck.Eating it grants advantage on the next saving throw against being knocked prone by water or waves (DM’s discretion, one-time use).
65Gloomfin PerchA dull grey fish found in shaded, overgrown ponds.Bland but filling food fish.None.
66Shatterscale PikeA pike whose scales are brittle and shatter loudly when it thrashes.Meat is fine; shattered scales sometimes used as a component in noise-based alchemical items.Scales can be ground into a component for a minor noisemaker trap or alarm.
67Duskwater GraylingA fish active primarily at twilight, with dusky purple-grey scales.Popular with anglers who fish at dusk.None.
68Cloudfin CatfishA pale catfish with wispy, cloud-like fin patterns.Common food fish; considered lucky by riverboat sailors.None.
69BrackenpikeA reed-colored pike that blends seamlessly into marsh vegetation.Prized ambush-hunter’s trophy; tough, gamey meat.Very difficult to spot while stationary (DC 16 Perception).
70Ninefin HerringA herring mutated (or blessed) with nine fins instead of the usual set.Considered a lucky catch; rarely eaten, often released.Superstition holds that releasing one grants good luck (DM’s discretion: advantage on next death saving throw).
71Corpsewater EelAn unsettling eel found near battlefields or graveyards flooded by rivers.Avoided by the superstitious; necromancers occasionally seek it.Eating it requires a DC 14 Constitution save or become frightened of the next undead creature encountered within 24 hours.
72Silverstream SalmonA common, healthy salmon found in clean, fast-flowing mountain rivers.A staple food fish; smoked and traded widely.None.
73Bellyaching BassA bass known for causing stomach upset if not cooked thoroughly.Cheap food fish, but risky if prepared carelessly.Undercooked meat requires a DC 10 Constitution save or suffer 1 hour of poisoned condition (mild food poisoning).
74Duskcrown KoiA regal koi with a marking resembling a crown on its head.Kept by nobility as a symbol of status; occasionally gifted diplomatically.None, but a valuable gift fish (worth 10-50 gp to the right buyer).
75Riftgill LampreyA strange lamprey said to occasionally swim out of planar rifts near ley lines.Rare and unsettling catch; sought by planar scholars.Its flesh, eaten fresh, grants a 1-in-6 chance of brief (1 round) truesight as a bizarre side effect (DM’s discretion).
76Wickerfin SunfishA small, flat fish with fin patterns resembling woven wicker.Common pond fish; popular with children learning to fish.None.
77Frenzybite Piranha-KinA more aggressive cousin of the bloodfin, found in warm, murky waters, known to swarm.Feared predator; rarely eaten due to difficulty catching safely.A swarm can deal 2d4 piercing damage per round to a bleeding creature in the water.
78Moldwater PerchA fish found in damp, moldy cave pools connected to rivers.Rarely eaten; used in the creation of minor mold-based alchemical reagents.None directly, but associated waters may carry disease risk (DM’s discretion).
79Glassy SilversideA nearly transparent fish that schools in massive, shimmering numbers.Popular in fine dining, served whole and fried crisp.None.
80Ashenfin CharA grey-black fish found in rivers near burned or blighted forests.Smoky flavor; popular with woodcutters and hunters.None.
81Fablefin TroutA trout said to only bite on hooks baited with a truthful confession spoken aloud by the angler.Legendary catch among folk anglers; meat said to taste of memory.Local legend: eating it grants advantage on the next Charisma (Persuasion) check involving honesty (DM’s discretion, one-time use).
82Nightpool EelAn eel found only in pools that never see direct sunlight.Pale, delicate meat; considered a delicacy among cave-dwelling folk.None.
83Tollbooth ToadfishA territorial fish said to “guard” narrow river crossings, nipping at those who pass.More nuisance than food; occasionally trained by mischievous druids.Can deliver a startling but harmless nip (no damage) to wading creatures, imposing disadvantage on the next Stealth check.
84Ripplecrown BreamA bream with a fin pattern resembling a small crown of ripples.Considered a lucky fish among river merchants.None.
85Weirdwater GraylingA grayling found in rivers near sites of old magical disasters, with faintly shifting scale colors.Alchemists pay well for it; rarely eaten due to unpredictable effects.Eating it triggers a random minor magical effect (DM’s discretion — roll on a wild magic-adjacent table, or treat as harmless).
86Bramblefin ChubA spiny-finned chub found tangled among submerged brambles and roots.Tricky to clean due to spines, but tasty once prepared.Handling carelessly deals 1 piercing damage from spines.
87LoreleifinA hauntingly beautiful fish said to occasionally hum in tune with nearby singing.Rarely caught; sought by bards for its scales, used in enchanted instrument crafting.Scales can be used as a component in crafting an instrument that grants advantage on one Performance check per day (DM’s discretion, requires downtime crafting).
88Cinderscale BassA bass with dark red scales found near warm mineral springs.Popular at spa towns; considered good for one’s health (folk belief).None.
89Hexgill CatfishA catfish with an odd, six-gill mutation, found near sites of old hedge-witch rituals.Avoided by most; sought by witches and warlocks for its unusual anatomy.Its gills, dried and burned, can be used as a substitute material component for a spell of 1st level or lower (single use).
90Duskmarsh SunfishA sunfish adapted to murky, tannin-stained swamp water.Common food fish in bog villages.None.
91Riverking SalmonAn unusually large, old salmon said to lead its school for decades.A trophy catch of legendary size; meat feeds a whole feast hall.Catching one is a notable local event; may grant a boon from a river-associated deity or spirit (DM’s discretion).
92Featherscale KoiA koi with impossibly delicate, feather-thin scales that shimmer iridescent.Extremely valuable ornamental fish; rarely eaten.None, but worth significant coin (20-100 gp) to the right collector.
93Stormfin PikeA pike that grows more aggressive and active during thunderstorms.Exciting, dangerous catch; tough meat.During a storm, deals an extra 1d4 piercing damage if it bites a creature in the water.
94Pale WidowfishA ghostly white fish found in waters where drownings have occurred, according to local legend.Avoided by superstitious locals; morbidly sought by collectors of oddities.Eating it requires a DC 12 Wisdom save or experience unsettling dreams for one night (no mechanical effect, roleplay only).
95Sagefin TroutA trout found near druidic groves and sacred springs, with faint green-tinted scales.Considered sacred by druidic circles; eating one without permission is taboo.If eaten with proper ritual, grants advantage on the next Nature or Survival check (DM’s discretion, one-time use).
96Deepglow SculpinA rare, bioluminescent sculpin found in the deepest parts of ancient lakes.Alchemists prize its light organ highly.Light organ can be harvested to create a small, permanent glowing trinket (dim light, 5 ft).
97Truthscale CarpA carp said to swim only in waters blessed by lawful deities, with unnervingly clear eyes.Sought by paladins and clerics; rarely eaten out of reverence.Legend claims eating it makes lies told within the hour taste bitter to the speaker (roleplay effect, DM’s discretion).
98Wyrmwater EelA massive, serpentine eel rumored to be a distant, diminished kin of true dragons.An impressive trophy; tough, richly flavored meat.Requires a DC 15 Strength check to land; scales occasionally used as a minor component in resistance-granting alchemy.
99Starfall KoiAn impossibly rare koi whose scales are said to contain flecks of fallen starlight.Never sold; the stuff of legend and bard’s tales.Once per long rest, a creature who eats a bite of Starfall Koi flesh can reroll one failed saving throw (DM’s discretion — a powerful, campaign-defining catch).
100The Sovereign of the DeepA colossal, ancient fish of unknown true species, said to rule the depths of one specific lake for centuries. Easily large enough to be mistaken for a lake monster.Not a fish anyone “uses” — a boss-tier encounter or legendary quarry, not a meal.A living legend: may possess minor spellcasting, control over local waters, or serve as guardian of a sunken treasure or ley line (fully DM’s discretion — treat as a unique creature, not a generic fish).

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