Once Upon A TTRPG

Session 5: Road to Goosefeather

On the road to Goosefeather, the party encounters a traveling merchant named Timothy Tatterling — compact, theatrical, wearing a coat with too many pockets. His cart is pulled by a goat that appears to be reading a small book. He is selling ‘curiosities of genuine metaphysical significance,’ which mostly means things that glow or hum or smell interesting.

Among his wares, wrapped in black velvet in a locked brass case, is the Deck. He will offer it to the party with great ceremony, warning them three times that it is not a joke and then laughing in a way that suggests he finds it deeply funny.

‘The Deck of Many Things,’ Timothy Tatterling announces, spreading the cards in a fan on his velvet cloth. Each one seems to absorb the light around it. ‘Draw once. Draw twice. Some people draw three times — I don’t recommend it but I also can’t stop you.’ He pauses. ‘I should mention that I found the Deck in the pocket of a man who was no longer using his pockets. I have not drawn from it myself. I’m not an idiot.’

Card Results — Suggested Draws

Assign draws to party members based on dramatic fit — which card will create the most interesting ongoing story for each character. The table below offers suggested pairings and guidance; adapt freely.

CardEffect & Story Use
The FlamesA specific devil becomes this character’s personal enemy. He appears at the worst moments — always with a legitimate grievance and a worse solution. Play him as a devil-lawyer: infuriating, technically correct, deeply unsympathetic.
Euryale-2 penalty to all saving throws. Permanent until removed by a god or artifact. Best given to a character who relies heavily on saves — it creates ongoing tactical pressure.
BalanceAlignment shifts one step. Best given to a character whose alignment already feels unstable or who has been making choices inconsistent with their stated alignment.
VizierMay ask one question and receive a truthful answer. This is a blank check — the player holds it until a moment when the truth genuinely matters. Encourage them not to spend it on trivia.
The Moon1d3 wishes — powerful but constrained to what the magic can reasonably grant. Best given to a character who will use it responsibly badly.
DonjonBriefly trapped in an extradimensional space for one scene. Reappears confused and missing context. Comic relief with mild consequences.

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