The Count & Countess
Long before the Count and the Countess rode their horses through the high, glittering drifts of the northern waste, they were the architects of a silent war at the heart of Germonia’s royal court. Germonia Read on →
Long before the Count and the Countess rode their horses through the high, glittering drifts of the northern waste, they were the architects of a silent war at the heart of Germonia’s royal court. Germonia Read on →
The Drowsy Hound Inn sits at the crossroads of Yawn, a building so ancient and slumped it looks as though it is trying to take a nap in the mud. Inside, behind a scarred oak Read on →
Mary was a quiet girl who lived on the outskirts of Yawn. The village earned its name because nothing ever happened there, a status the superstitious elders guarded fiercely. That quiet normalcy shattered the night Read on →
Session Narrative The campaign opens at Camp Halfblood, a sprawling training ground nestled between mist-wrapped hills and ancient woodland. Today is graduation day — a rare ceremony marking the end of years of shared training, Read on →
A large, intelligent black ram. Ancient, wry, and deeply satisfied with himself. Does not explain how he talks. Serves as the party’s quest-giver and occasional cosmic nudge.Baa is a representative of the Bremen Town Musicians Read on →