The Village of Sen
Session Narrative Sen is a fishing village of modest ambitions and a shrine to a river deity that predates the current religions by several centuries. Brother Ansel tends the shrine, removes curses for a reasonable Read on →
Session Narrative Sen is a fishing village of modest ambitions and a shrine to a river deity that predates the current religions by several centuries. Brother Ansel tends the shrine, removes curses for a reasonable Read on →
Session Narrative Silverbend is a riverside village of perhaps three hundred souls, known for its excellent fishing and a local legend about a ‘water mother’ who protects the crossing. Nobody thinks the legend is relevant Read on →
Session Narrative Porthaven is a prosperous port city built on trade, secrets, and a pleasantly flexible attitude toward the legal definition of ‘ownership.’ The party reunites here, finding one another by various means in a Read on →
A world full of wonder and intrigue, of dark forces at work, and amazing possibilities.
Chaos and change in Oz, new leadership in the Enchanted Forest, war in Narnia, anger in the Lowlands, and trade in Rekai.
Kingdoms divide, wars erupt, rivalries flourish, and new kingdoms rise in the age of Schisms.
As gods retreat to the Land of the Gods, mortal kingdoms rise across four geographic zones: the frozen Frosted Wing (north), the temperate Dragon’s Neck (central), the resource-rich Western Wing, and the fertile Dragon’s Tail coastline.
Once is birthed from the dreams, fears, and hopes of mortals. Mountains, rivers, and skies take shape from collective imagination.