The Village of Sen

Session Narrative Sen is a fishing village of modest ambitions and a shrine to a river deity that predates the current religions by several centuries. Brother Ansel tends the shrine, removes curses for a reasonable Read on →

Silverbend & the Grindylow Chieftain

Session Narrative Silverbend is a riverside village of perhaps three hundred souls, known for its excellent fishing and a local legend about a ‘water mother’ who protects the crossing. Nobody thinks the legend is relevant Read on →

A Heist & the Festival of Dormius

Session Narrative Porthaven is a prosperous port city built on trade, secrets, and a pleasantly flexible attitude toward the legal definition of ‘ownership.’ The party reunites here, finding one another by various means in a Read on →

5th Age: Modern Era

A world full of wonder and intrigue, of dark forces at work, and amazing possibilities.

4th Age: False Dawns

Chaos and change in Oz, new leadership in the Enchanted Forest, war in Narnia, anger in the Lowlands, and trade in Rekai.

3rd Age: Schisms

Kingdoms divide, wars erupt, rivalries flourish, and new kingdoms rise in the age of Schisms.

2nd Age: Rising Kingdoms

As gods retreat to the Land of the Gods, mortal kingdoms rise across four geographic zones: the frozen Frosted Wing (north), the temperate Dragon’s Neck (central), the resource-rich Western Wing, and the fertile Dragon’s Tail coastline.

1st Age: Creation

Once is birthed from the dreams, fears, and hopes of mortals. Mountains, rivers, and skies take shape from collective imagination.