4th Age: False Dawns

Chaos and change in Oz, new leadership in the Enchanted Forest, war in Narnia, anger in the Lowlands, and trade in Rekai.

3rd Age: Schisms

Kingdoms divide, wars erupt, rivalries flourish, and new kingdoms rise in the age of Schisms.

2nd Age: Rising Kingdoms

As gods retreat to the Land of the Gods, mortal kingdoms rise across four geographic zones: the frozen Frosted Wing (north), the temperate Dragon’s Neck (central), the resource-rich Western Wing, and the fertile Dragon’s Tail coastline.

1st Age: Creation

Once is birthed from the dreams, fears, and hopes of mortals. Mountains, rivers, and skies take shape from collective imagination.