Goosefeather: Dragons, Wizards & Exile
Session Narrative Goosefeather is the sort of town that looks exactly as peaceful as it isn’t. Stone-built and tidy, surrounded by farms and orchards, it sits at the foot of a low range of hills Read on →
Session Narrative Goosefeather is the sort of town that looks exactly as peaceful as it isn’t. Stone-built and tidy, surrounded by farms and orchards, it sits at the foot of a low range of hills Read on →
Session Narrative The road from Bremen to Goosefeather passes through the Amber Vale, a stretch of countryside famous for its autumn colours and its history of strange encounters. The party is three days out of Read on →
Session Narrative Bremen is a prosperous walled city built along a river, known for its Guild Quarter, its three famous bells, and a tradition of telling stories that blurs comfortably into history. The party delivers Read on →
Session Narrative Morning brings bruises, bandaged wounds, and the peculiar clarity that follows a night of near-death. Over a breakfast of cold porridge and strong tea at the Drowsy Hound, the party is approached by Read on →
Session Narrative The campaign opens at Camp Halfblood, a sprawling training ground nestled between mist-wrapped hills and ancient woodland. Today is graduation day — a rare ceremony marking the end of years of shared training, Read on →