The Shambles & the Underrun
Session Narrative Grumpy’s full name, offered gruffly over breakfast in his small but well-kept house in the Shambles, is Grumpy Ironside, and he has been in exile from Germonia for eleven years for reasons he Read on →
Session Narrative Grumpy’s full name, offered gruffly over breakfast in his small but well-kept house in the Shambles, is Grumpy Ironside, and he has been in exile from Germonia for eleven years for reasons he Read on →
Session Narrative Brother Ansel’s bill is settled, the curse is lifted, and the crew of the Lazy Current are restored to full nautical competence. The party returns to the ship in good spirits. Then they Read on →
Session Narrative Sen is a fishing village of modest ambitions and a shrine to a river deity that predates the current religions by several centuries. Brother Ansel tends the shrine, removes curses for a reasonable Read on →
Session Narrative Silverbend is a riverside village of perhaps three hundred souls, known for its excellent fishing and a local legend about a ‘water mother’ who protects the crossing. Nobody thinks the legend is relevant Read on →
Session Narrative The Lazy Current is a sleek river skiff — fast, expensive, and cramped in the way that all fast vessels are. Captain Orlenna Windreaver is a half-elf of middle years with grey-streaked hair, Read on →
Session Narrative Porthaven is a prosperous port city built on trade, secrets, and a pleasantly flexible attitude toward the legal definition of ‘ownership.’ The party reunites here, finding one another by various means in a Read on →
Session Narrative The party does not go immediately to the woodcutter. Something — conscience, the memory of Podwick’s face, the fox’s patient eyes — gives them pause. They follow the fox named Clover through a Read on →
Session Narrative The Mirkwoods earn their name. The trees here are old enough to have opinions, their canopy so thick that daylight arrives at the forest floor as a grey-green murk. Whispers drift between the Read on →
Session Narrative Rest is brief. As the party settles into an uneasy camp, a figure steps from the treeline with the particular confidence of someone who is entirely certain they hold the advantage in this Read on →
Session Narrative Following the road west from Goosefeather, the party passes through Sleepy Hollow — a town wrapped in perpetual grey mist and a self-conscious reputation for haunting. The locals direct them toward the rumour Read on →