⚔ Session Notes Session #10

A Heist & the Festival of Dormius

Location Porthaven, Rekai
Players Bambi, Carra, Elora, Kuso, Maevis, Xander

✦ Session Summary

Reunited in Porthaven, the first thing the party does is attempt to rob a local collector of rare books. They actually pull it off, but Coster Fre happened to be in attendance and, of course, he noticed them. The next day the Festival of Dormius is in full swing. Kiernan tells everyone he is going to take some of the nieces and nephews to the market square to see the Grand Gift of Dormius and to enjoy the festivities (The Grand Gift of Dormius is a massive ornate present wrapped in velvet ribbon). He suggests that you join him. "You know, it's traditional to bring gifts to friends and families. The littles will be expecting presents. Just sayin'..." Kiernan and his niece and nephew disappear while looking at the Grand Gift. Oh no! The Grand Gift is a mimic! The party springs into action, taking on the mimic and slaying it handily. Corster, however, has found them again. After the battle, Corster Fre makes his move. With a small group of hired mercenaries, he confronts the party: He reveals he knows they sold the Grimoire and threatens to turn them in. He suggests that if the party is not going to collect the locket, then they will have to repay him in a different way. He's arranged a little outing for them, escorting some diplomats to Germonia. There will be a young girl traveling with them. The party should take particular care with the girl and make sure she arrives in Germonia safely. They should gather whatever supplies they need today. They'll be heading out tomorrow. Corster suggests discussing which route the party wants to take. He will either charter a river boat for them or hire wagons. They can travel by river and then across the Frozen Sea (two weeks but more perilous due to pirates, unpredictable weather, and creatures lurking in the icy waters) or overland through Sithean (six weeks but safer). The party opts for the water route. The party does some last minute shopping before their departure. The next day the players arrive at a modest port on the Dragonspine River. Ships dock here to load cargo and transport travelers northward. Corster introduces the party to Captain Orlenna Windreaver (Half-Elf, experienced and gruff river captain). “I don’t take fools or freeloaders. You pay upfront, and you pull your weight if we run into trouble.” The party boards a sleek river skiff (faster but cramped and more expensive).

Session Narrative

Porthaven is a prosperous port city built on trade, secrets, and a pleasantly flexible attitude toward the legal definition of ‘ownership.’ The party reunites here, finding one another by various means in a dockside tavern called the Gilded Anchor, each carrying the particular quiet that comes from time spent alone with one’s thoughts.

The Festival of Dormius is in full swing: streets hung with velvet ribbon, stalls selling festival bread and paper lanterns, and at the centre of the market square — dominating it, actually — the Grand Gift of Dormius. It is enormous. Wrapped in deep blue velvet and gold ribbon, it stands twelve feet high and is traditionally said to contain the ‘spirit of generosity’ which the city’s founder gifted to his people. Nobody has ever tried to open it.

Before the festival, however: a heist. A local collector named Aldous Pemfrey owns an extremely rare Grimoire — a book of such value that simply having it in his possession is an insult to the party’s finances. They steal it. The operation is genuinely impressive. Pemfrey’s security is embarrassed. The Grimoire is in their hands.

And then, across the crowded room at Pemfrey’s estate, the party catches the eye of Corster Fre, who is attending the same gathering in his capacity as a collector and who notices them immediately, because he always notices them.

The Grand Gift of Dormius turns out to be a mimic of extraordinary size, which swallows their friend Kiernan along with his niece and nephew during the festival. The party fights and kills it, extracting the captives, and Porthaven cheers. Corster, watching from a safe distance, applauds politely and then makes his move.

He knows about the Grimoire. He could turn them in. He will not, in exchange for a service: escort a young girl to Germonia. She will be travelling with diplomatic representatives. The party should take particular care that she arrives safely.

The party chooses the water route to Germonia: two weeks by river to the Frozen Sea, with pirates, weather, and whatever lives in the water as hazards. Corster books them passage. They depart the next day.

Key NPCs

  • Kiernan  —  Party acquaintance. Consumed briefly by the mimic. Grateful, shaken, brings his niece and nephew everywhere.
  • Aldous Pemfrey  —  Collector. Rich. Embarrassed. Will not appear again but his Grimoire will.
  • Corster Fre  —  Again. Still holding cards. Turns the Grimoire theft into leverage with impressive efficiency.

Encounters & Mechanics

Pemfrey’s Heist

Skill challenge. 3 successes before 3 failures. Skills: Stealth, Sleight of Hand, Deception, Investigation. Failure options escalate from ‘guards alerted’ to ‘party separated.’

The Grand Mimic of Dormius

Use Giant Mimic stats (CR 8). Swallows one Medium creature per round on a hit of 15+. Captives take 2d6 acid damage per round. Immune to being grappled. Fire damage causes it to release captives.

Loot & Rewards

ItemNotes / Value
The Pemfrey GrimoireRare spellbook. Worth 400 gp to the right buyer. Contains one 4th-level spell.
Mimic Loot (inside)Previous victims: 45 gp, a silver necklace (25 gp), a very confused cat.
Festival CoinsTraditional Dormius coins distributed during the festival. 3 gp total, but good luck charms.

DM Notes

The heist is a breather after the emotional weight of Sessions 8-9. The mimic should be absurdly dramatic — the pride of the city revealed as a monster is good comedy before Corster arrives to complicate everything. Route choice (water vs overland) has been made: water. Sessions 11-12 follow the river.