Session Narrative
Following the road west from Goosefeather, the party passes through Sleepy Hollow — a town wrapped in perpetual grey mist and a self-conscious reputation for haunting. The locals direct them toward the rumour that has been circulating the taverns: a beanstalk, somewhere north of the village, that reaches beyond the clouds. A giant’s hoard is said to wait above.
The beanstalk is real. It is colossal — the stalk as thick as a cottage, the leaves broad enough to serve as platforms, the climb measured in hours rather than minutes. Above the cloudline, the air is cold and crystalline, and the domain of Grendlyn spreads across what appears to be a vast floating island of cloud-stuff solidified into stone and earth.
Grendlyn herself is not what they expected. She is enormous, ancient, and devastated — a cloud giantess sitting among the ruins of what was clearly once a magnificent estate, now gone to seed. Her husband, she tells them between great shaking sobs that rattle the island, was taken from her. Not by enemies, not by age — by interference. By a boy named Jack who climbed her beanstalk, stole her golden goose, her singing harp, and her husband’s most precious possessions, and whose screaming panicked her husband into a fatal fall.
Jack lives in the valley below, celebrated as a hero. Grendlyn wants justice — or at minimum, acknowledgement. She asks the party to bring Jack to her and to destroy the beanstalk so no more thieves can climb it.
Tracking down Jack reveals a young man of about fifteen who is entirely aware of what he did, has been living in a fine new house built on stolen cloud-gold, and has constructed an elaborate internal narrative in which he is the hero of his own story. The confrontation is complicated: Jack is technically guilty, but he is also fifteen, and Grendlyn’s grief, however justified, does not require his death.
The resolution — Jack brought before Grendlyn, forced to make a genuine apology, the beanstalk destroyed — satisfies the giantess enough. She grieves. Jack’s house does not survive the destruction of the beanstalk intact.
Key NPCs
- Grendlyn — Cloud giantess. 25 feet tall, silver-haired, red-eyed from months of grief. Fundamentally dignified beneath the sorrow. Will not harm the party if they approach with respect. Genuinely terrifying when angry.
- Jack — Local ‘hero.’ Fifteen, defensive, surprisingly articulate in his own defence. Not evil, but deeply self-interested. Lives in a house built with stolen giant’s gold.
Encounters & Mechanics
The Climb
Athletics DC 12 per hour of climbing (4 hours). Failure means progress is halved. High winds at cloud level require DC 13 Dex saves or lose 10 feet of progress.
Grendlyn (if provoked)
Use Cloud Giant stats (CR 9). She will not attack unless the party is aggressive. If combat occurs, she attempts to capture rather than kill.
Loot & Rewards
| Item | Notes / Value |
| Cloud-Stone Fragment | A piece of Grendlyn’s island. Perpetually cool to the touch. Worth 30 gp to a scholar of giant-kind. |
| Jack’s Golden Goose (partial) | Grendlyn keeps this. The party may negotiate one golden egg as payment — worth 250 gp. |
| Grendlyn’s Gratitude | She owes them a favour. She is a cloud giantess. Favours from cloud giants are not small. |
DM Notes
Grendlyn is one of the campaign’s more emotionally resonant NPCs. Play her grief as genuine and her anger as earned. The ‘Jack as hero’ inversion is the point — most fairy-tale heroes look different from the other side. This session rewards players who think beyond ‘find the monster, kill the monster.’